
Big Spender
A mod to make money harder to acquire and more useful in the game.
Planned Features
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Higher starting debt.
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Money is attainable in more ways and is used more often.
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Upgrades feel more expensive.
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Net enabled from the start (otherwise starting debt prevents you getting Nets). -
Regular fish will be worth much less, although there will be a small bump for trophies.
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Aberrations will be worth much more than regular fish for balance, and again with a bump for trophies.
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Purchaseable upgrades to improve aberration and trophy chances.
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Fuel? Food? Mooring fee for towns?
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Panic increases aberrations chance by a lot, risk/reward in fishing.
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‘Wait’ option while at sea, prevents attacks but freezes panic at current level, time will still pass so fish freshness will reduce. -
Buoys slowly reduce panic? -
Some QOL adjustments such as faster docking, more fish per spot, fishing doesn’t increase time as fast.
Crossed out feature ideas out-of-scope for this mod.
Complete
- Fish sell cost reduced.
- Night fish sell for more than day fish.
- Aberrations sell for more than regular fish.
- Trophies get a bump in sell price, maybe throw back the duds and keep these!
- Materials and general item values improved.
- Dredged materials increased value, now worth dredging to sell.
- Treasure is still treasure and very much worth selling, especially early game.
- Ironhaven crates and canisters are now sellable and worth selling.
- Shipwright at Greater Marrow is finally interested in buying materials.
- Faster docking thanks to altered FastDock mod.
To Do
- Adjust starting debt.
Enable Net from start.- Make boat upgrades cost money only, not materials.
- Make iron rig gadgets cost money only, add more such as boat speed enhancer (like the books).
- Upgrade option/tool for aberration/trophy chance.
- Trophy chance improvement.
- Trophy chance enhancement items.
- Improve trophy chance by throwing back fish.
- More bartering books?
- Resize bait so it’s more worthwhile taking a lot.
- Positive relationship between panic and aberration chance.
- Fuel.
- Food.
- Eat the fish?!
- Mooring fees.
- Shore leave, resting on land to recover from panic, but it costs.
Calming buoys.‘Wait’ at sea.