Unity Explorer by bdlm-dev
Build of sinai-dev's Unity Explorer for DREDGE
dredge-mods
A collection of mods I’ve written for DREDGE in C#, using Winch.
Installation
Winch must be installed first.
Mods are installed by extracting the downloaded .zip file, and then placing that file directly into your Mods folder.
Mods
AdjustHoodedFigures [DEPRECATED]
- Deprecated as of DREDGE 1.1
- Hooded Figure quest timers removed.
Checks for failed Hooded Figure quests, and restarts them.Only restarts failed quests.Applies check once save is entered.Books can be obtained from restarted quests.
ConfigChanger
- Allows game config values to be changed from a Config.json file located within the
Mods/ConfigChanger/
folder. - More than 60 modifiable attributes, detailed here.
- Includes attributes such as
BaseAberrationSpawnChance
,BasePlayerSpeed
,ResearchItemDredgeSpotSpawnChance
and many more.
Instructions
- Launch the game to generate your config file, then change any values you wish to change and relaunch the game to use them.
- Use of custom or default config can be controlled via the boolean
doLoadCustomConfig
entry at the bottom of the config. - Config can be reset and regenerated by deleting the
Config.json
and launching the game.
EnableUnityExplorer
- Enables the UnityExplorer for DREDGE.
An in-game UI for exploring, debugging and modifying Unity games.
- UnityExplorer used has been rebuilt with HarmonyLib replacing HarmonyX, fork available here